David V. Kimball | @davidvkimball | Project Lead, Stages, Costumes, UI, Marketing, Tools
Co-lead of Legacy TE. Responsible for managing Legacy TE as a whole, project direction, responsible for most cosmetics, UI elements, as well as some stages and costumes. Creates marketing assets and video trailers. Also in charge of music and SFX for the build.
WorseDoughnut | @worsedoughnut | Project Lead, Stages, Marketing
Co-lead of Legacy TE. Responsible for stages, project direction, and primarily focuses on creating custom models, UVs and animations for some of TE's brand new stages.
Yohan1044 | PSA, Codes, Stages, UI, Playtesting, Tools
Knows all about PSA, including character-specific graphical effects and sounds, along with each characters' quirks and how to account for them. Experienced in creating custom PM builds, and has helped greatly in creating TE's released modding tools.
PyotrLuzhin | PyotrLuzhin's YouTube Channel | Codes
Responsible for many codes in TE, including Z-alt Kirby having copy abilities, skip to the CSS, skip results with button press, and numerous others included in the build. Has extensive knowledge of Brawl modding as a whole.
Fracture | Codes
An outstanding coder who developed many of TE's most widely used features, including functional replays, CSS controls, and the Legacy TE Code Menu.
Dranakar | Stages
Overall stage knowledge, knows UVing, rigging, and modelling. Makes some of the fantastic tourney stages in the build, has been making 1:1 reskins for Project M stages since well before TE's development.
Nezha (formerly Scout) | @edelmorales4 | Stages
Expert in stage textures, layout and design, and even Brawl's lighting and shaders. Supports when the rest of us are stumped. Brings his fresh ideas into unique stages.
DukeItOut | Codes, Costumes, Stages
Knowledgeable in many obscure areas of Brawl modding, such as module edits and memory locations. Created customizable sfx and gfx engines, the PCS removal code, and many other essential codes for TE.
soopercool101 | soopercool101's YouTube Channel | Stages, Tools
Long time stage maker and overall stage guru. Maintainer and creator of BrawlBox's successor BrawlCrate, which focuses on editing previously less-researched aspects of stages, as well as overall improvements.
Puzzled | Costumes, Stages, UI
Has made stages, along with some PSA and UI tweaks. Created retextures for characters such as ROB and Charizard.
denz | denz's blog | Codes, Tools
Manages some of the codes in the build, including masquerade to extend costumes. Made UI tweaks.
Moblin | Costumes, Stages
Expert on all things modeling. Can optimize any model. Created multiple Z alt costumes, a few stages, and optimized models for tournament play.
HyperLink | Codes
Brings knowledge and experience from Legacy XP. Helped with PNG-to-DDS HD texture conversion, early Netplay builds, and created the netplay skip save file with START code.
Ca$inoWolf | @Casino_Wolf | Playtesting
Ranked Project M player from AZ. Has a deep understanding of competitive play and also a great Brawl modder. He wins way too many tournaments.
ZaTaisho | @ZaTaisho | Playtesting
Playtests to the nth degree, picked up on important details often missed by others. Tried and true playtester.
Drazerg | Playtesting
Receptive playtester with a propensity to do extra to find issues, whether technical bugs or misleading design, as well as providing helpful competitive feedback for TE's content.
chasemcdizzle | Codes
Responsible for some tourney-specific codes in the build, such as hold L when creating a tag to customize controls. Also involved in the tournament scene.
Layell | UI, Costumes, Stages
Implemented the Cosmetic Standardization Project, and has provided fixes for various costumes, and stage improvements.
mawwwk | Playtesting
Competitive PM player and lead playtester for new stages and features. Responsible for stage preview images and overall upkeep of TE's polish and allure to competitive players.
Sundark | @SundarkSoldier | Playtesting
Competitive player, sometime-TO, and maintainer of Saskatchewan's regional build. Playtests to verify included changes, offers insight and critique on features with a focus on the competitive community's perception.
HyperLink | Project Owner, Project Direction, Cosmetics, Codes
Codes | @TheGag96 | Codes, Music, PSA (Pichu & Young Link Lead)
Soopercool101 | soopercool101's YouTube Channel | Stage Creation & Editing, SSS Management
David V. Kimball | @davidvkimball | Marketing, Project Direction, Rendering, Trailers
Solaros | PSA, SFX
Firelis | @Firelis_TH | Animations, PSA
Askiir | Marketing
Psycho | @PsychoHedgie | Textures
LnktheWolf | @LnktheWolf | Costumes, Cosmetics
AlextheGreat2014 | Alex's Twitch Profile | Renders, Cosmetics
Gunman1357 | Music
Nanobuds | @Nanobuds | Costumes
Seycara | Seycara's Website | Legacy Music Composer (Legacy Theme & Reveal Trailer Music)
Zarkdion | Lead Playtester
Axia | PSA (Geno & Ridley Lead), Playtesting
Puzzled | Retextures, UI, PSA
PyotrLuzhin | PyotrLuzhin's YouTube Channel | BeX + PM Creation, Codes
Sirkura | Sirkura's Twitch Profile | Bex + PM Creation
WorseDoughnut | @worsedoughnut | Stage Creation & Editing
Ishmael205 | @ishmael205 | Animations
Vinegar | Vinegar's BrawlVault | Costumes
thecoolguyXJ9 | @thecoolguyXJ9 | Animations
Dranakar | Stages
mamimami | @mamimamidaspiti | PSA
BullockDS | @BullockSeamus | Textures, Costumes, Cosmetics
Yohan1044 | PSA, Codes
ZaTaisho | @ZaTaisho | PSA (Lucina Lead), Playtesting
AlGeorgeRomo | @AlGeorgeRomo | Costumes
SylveonPlaysSSB | @SylveonGives | Renders, Costumes
bringobrongo | @wildloudnproud | Animations, Textures, PSA
SubZero2 | @SonicBrawl7 | Costumes
Zerks | @ianzerkel | Music, Playtesting
XtremeDragon | Stages
LoneDevil | @itsLoneDevil | PSA (Metal Sonic Lead), Costumes
randomneeess | @sporksparks | Textures, Stages
Cahalan | @_Cahalan | Cosmetics
Mars | @MarsTheBasedGod | PSA