Tournament organizers, if you're looking for a tournament-ready PM 3.6 modpack, you've come to the right place! Check out the video below to learn about TE and how you can use it at your tourneys!
HUGE thank you to Nanobuds for the amazing render for our promotional materials! Check out this Wii box art cover we made for fun:
And here's a wallpaper you can download!
We are pleased to announce that as of Friday, Smash Bros. Legacy is officially a Discord partner!
Huge shout out to Discord for being our go-to platform for development, collaboration, and interfacing with Smash Bros. fans!
For those of you who haven't joined our Discord server yet, please stop by!
Very, very excited to release this for you! Expect it soon.
Big shout out to the Hitbox Olympus folks for sharing this trailer with their stream viewers and tournament attendees!
Open Dev is Awesome
Here's an update on Legacy Tournament Edition's development. So far we've released over a dozen stages that will be part of TE, and the feedback we've gotten has been great! These mini-releases have gotten a lot of people interested in START alts, and the community has been able to help us fix bugs in the Discord server. This means the final product will be even better. Thanks to everyone that's helped out along the way.
Legacy TE: Project M 3.6 torqued for tourneys
We're very excited and have a lot more content to share from this project soon. But now's probably a good time to shed some light on what exactly Legacy TE is and what it aims to do as a project.
Firstly, it should be known that Legacy TE is very different than other Legacy builds. Legacy XP, for example, is a very different build with very different goals. Legacy TE won't add to PM's roster of characters, or try to balance it at all. TE is PM 3.6 at its core.
Legacy TE's aim is simply this: add, don't replace. Virtually all existing vPM 3.6 content wouldn't be touched, only added to. 1-for-1 stage reskins and team color-enabled alternate costumes add visual variety to tourney-compliant gameplay. Movesets, character roster, base stages, and character SFX are untouched.
To provide clarity, here is a list of significant changes in Legacy TE from Project M 3.6:
- Zero Suit Samus has been fully replaced with SJS Zero Suit Samus
- the final Roy costume has been replaced with Awakening Roy + team colors
- PSAs have been adjusted to fit some new costumes (i.e. run trails for Sonic, sword trails for Roy, etc).
- Bowser's Castle base and Bowser's Castle legal have been swapped
At the end of the day, we want a build that current Project M competive players love and want to use. We talked to a number of Tournament Organizers, ranked PM players, and netplay regulars and did our best to make something for the competitive community. We are truly excited to release this!!
Olympus - Project M Circuit Finale next weekend!
Speaking of tournaments... a very large one is happening Oct 28th through Oct 30th. Taking place at the Tropicana Casino and Resort in Atlantic City, this three-day event will determine the champion of the Project M Circuit that's been happening since March.
Hosted by PMTV and PM Underground, the finale of the championship circuit will be an event you shouldn't miss! They've collaborating with Hitbox and will be streaming on Clash Tournaments.
Check out the video below for an introduction to the event.
If you aren't able to attend, be sure to mark your calendars and watch the stream!
More TE news to come. Stay tuned!
Legacy XP 2.0 Beta is 1 week old!
We've been blow away by the tremendous amount of feedback we've been getting on Legacy XP! Thank you everyone for over 8,000 downloads in under a week (including mirror downloads). You all managed to break both sets of our Google Drive links, so we also have MediaFire mirrors and one community member made a now-popular torrent. The Discord server has been active and many matches and streams have been played. A special thanks to everyone that's reported bugs, we've been taking note of them and are ready to fix them in Legacy XP 2.0 Full.
We did an AMA on the /r/smashbros subreddit last week and had a ton of fun doing it. Gaming news site Gamnesia wrote about our release also (that's twice now!). Numerous reaction and analysis videos have made us smile (a lot). We've had people bring LXP to Project M Smash fests and give feedback. We are all so thrilled to see the excitement around LXP.
Thank you also to YouTube user NewAge Soldier for making a helpful setup tutorial. If any of you had troubles setting it up, check out his video below.
Legacy TE Open Dev begins
What is Legacy TE, do you ask? TE stands for Tournament Edition, and this new build aims to be used as an alternative to Project M 3.6 at tournaments. The idea is to not change, move, or replace preexisting PM 3.6 content; rather we aim to only add new content and choices that bring increased variety to the PM 3.6 experience.
Today, we're starting open development. This means that we'll be working on it publicly, piece by piece, and releasing it to the community as we go. This means you'll have a chance to give feedback and shape each element, so by the time TE is ready to launch, the end product will already be polished and ready to be used at tournaments.
One initiate of the project is to create 1-for-1 reskins of Project M 3.6 tournament-legal stages that can be loaded by pressing and holding the START button. Mushroomy Cavern, a stage we released today on BrawlVault and Modulous, is one such example.
As you can see from the video, Mushroomy Cavern shares 100% of the stage collisions and camera movement of Metal Cavern HD from Project M 3.6, but with an entirely new setting and theme. We're very excited about this, because we feel it's a great way to bring a new look and feel to the stages that got played on for tournaments. But we don't take this on lightly. Here are some rules about Start Alts:
We have a very particular philosophy on character costumes as well, but that's for another blog post. For now, enjoy Pink Boxer Donkey Kong, another mod we released today for TE.
Until next time, Smash fans!
Download it here: Super Smash Bros. Legacy XP
We're proud to announce that the Melee voice announcer pack will be in Legacy XP! Dean Harrington, the announcer of the project, has volunteered his time to help us out!
Several more versions will be released, including PM 3.6 and Brawl versions.
In addition, we're planning on working on "Melee reverb" variants in addition to the Legacy ones. These variants will sound closer to how he sounds in Melee. So look forward to that!
If you'd like to support Dean for his work on the project, visit his support page and read his message to the community!
I think we can speak for the whole community when we say how excited we are that he was willing do to this. Thank you, Dean!
"Super Smash Bros. Legacy" is not a replacement of, continuation of, or re-imagining of Project M. It's simply a compilation modpack that's made for fun. The pack will never attempt to improve on the characters' abilities, do any kind of mechanics changes to the 3.6 characters, etc.
As we've said before, we aren't affiliated with the PMDT at all, we're just fans.
If you are telling folks PM is continuing, that is harming the scene and confusing it. We don't want to do that, so we'd like to make it clear that we don't plan on doing that. Legacy is just our flavor of it, and shouldn't ever be considered the standard.
PS. The "Retro Mode (alpha)" in 1.3 is not at all affiliated with the Project64/Retro mode that's being worked on independently.
Happy Easter! Super Smash Bros. Legacy 1.3 is out!!
First off, we've done a name change from Smash Bros. Legacy M 3.6 so it was less confusing with the version number. Super Smash Bros. Legacy is based upon Project M 3.6, so we don't need to add that in the title. "Smash Bros. Legacy" is the name of the dev team, sans "Super."
Files included are hackless, homebrew, portable netplay, and sd.raw versions. There are also a "hd pack" and "music dlc" files as well. Portable netplay includes Dolphin, a for-netplay sd.raw file, and the entire HD pack.
We've had standardized portraits since 1.2, but now we've posed and rendered each costume ourselves for new CSPs and BPs! Not only that, but with the HD pack, you can experience it on Dolphin with beautiful high-resolution textures.
We've added some new skins, stages, and songs, but most of all we've added Rainbow mode and a Retro Mode (currently in alpha). Rainbow mode is accessible by holding down Z on the Character Selection Screen, while Retro mode is accessible in Special Mode.
The music DLC pack is essentially all of the songs from 1.21 we had to remove from 1.3 so it took up less file space. Since adding every song is over 2GB, you'll have to pick and choose which songs you want from the music pack unless you are able to use storage media that allows for over 2GB storage capacity.
Lastly, be sure to check out the credits.txt that's part of the download. The folks responsible for the amazing mods in this pack are listed there. Also secrets like how to get to some of the stages in the trailer above (rainbow road stage, Dark Link room stage, etc)!